Biome beauty shots from Central Yara, showcasing the Mangroves and it's multiple sub-biome variations. The Mangroves is 1 of 2 prominent parent biomes within Central Yara alongside the Wetlands, and was one of the most complex and challenging to pull off due to the inherent shapes and densities we were trying to replicate. We went through a ton of iterations to get this to a point where we were happy with it, and in the end they also ended up being my favorite visually.
On Far Cry 6, I was lucky enough to have held the titles of Lead Artist and Associate Art Director for all the Biomes throughout the game. My role on the project was primarily focused around leading the artistic vision and creation of all the vegetation and organic assets, working closely with tech art on the procedural Biome recipe distribution and rulesets, maintaining memory and performance across all platforms, as well as creating art alongside the team. The Biome production on Far Cry is an extremely collaborative process, with each screenshot representing the combined efforts of the entire team. It’s not uncommon for multiple artists to lend their efforts on a single asset, kit or recipe during the various stages of production. I’d like to send a sincere thanks to them for pouring their hearts into the project, they are a special a group of extremely talented and dedicated individuals that I’m honored to have been able to work with. You should give them all a follow below!
Biome Team (Toronto):