My contributions to Far Cry 5 were focused on Jacob Seed's region in the Whitetail Mountains. As a Level Artist/Team Lead, my day-to-day duties involved providing environment art direction and technical oversight on roughly a third of the North Region, as well as hands-on level art on a few specific locations.
For this location specifically, I handled all the world building, designing and proxy modelling the house and stair modular kits (which were then used throughout the region by other artists) as well as other props throughout the mission, maintaining memory and performance, polish and debug.
These screenshots represent a team effort, with various other talented directors, artists, designers and lighters helping along the way. Special thanks to Daniel Bede-Fazekas, Jasmine Wong, Hyoyong Koo, Judy Suh and our Object Bank team for their help realizing this space.
Level Art: Billy Matjiunis
Level Design: Nicolas Najm