Far Cry 4 Shangri-La | Mission 5 - Rakshasa Fight

Base materials I built and blended throughout the structure. The 'Broken Rock' material on the right was initially created by Merritt Filban, which I modified and re-purposed for use throughout the level.

Base materials I built and blended throughout the structure. The 'Broken Rock' material on the right was initially created by Merritt Filban, which I modified and re-purposed for use throughout the level.

Support environment art work I did for my colleagues Iain Gordan and Merritt Filban's level. Structural modelling, UV mapping to existing materials, set dressing and polish.

Support environment art work I did for my colleagues Iain Gordan and Merritt Filban's level. Structural modelling, UV mapping to existing materials, set dressing and polish.

Support environment art work I did for my colleagues Iain Gordan and Merritt Filban's level. Structural modelling, UV mapping to existing materials, set dressing and polish.

Support environment art work I did for my colleagues Iain Gordan and Merritt Filban's level. Structural modelling, UV mapping to existing materials, set dressing and polish.

Support environment art work I did for my colleagues Iain Gordan and Merritt Filban's level. Structural modelling, UV mapping to existing materials, set dressing and polish.

Support environment art work I did for my colleagues Iain Gordan and Merritt Filban's level. Structural modelling, UV mapping to existing materials, set dressing and polish.

Structural modelling, UV mapping to existing materials and trim sheets, set dressing and polish. Statues by Derek Carter and Merritt Filban.

Structural modelling, UV mapping to existing materials and trim sheets, set dressing and polish. Statues by Derek Carter and Merritt Filban.

Structural modelling, UV mapping to existing materials and trim sheets, set dressing and polish. Statue by Merritt Filban.

Structural modelling, UV mapping to existing materials and trim sheets, set dressing and polish. Statue by Merritt Filban.

Support environment art work I did for my colleagues Iain Gordan and Merritt Filban's level. Structural modelling, UV mapping to existing materials, set dressing and polish.

Support environment art work I did for my colleagues Iain Gordan and Merritt Filban's level. Structural modelling, UV mapping to existing materials, set dressing and polish.

My contribution to Far Cry 4 were focused on the Shangri-La portion of the game. These shots represent my Level Art work on the boss fight arena for Mission 5, for which we had only about 2 months to complete from start to finish, as well as the end portion of Mission 4 where I jumped in to help my colleagues close out their map.

Level Art: Billy Matjiunis, Iain Gordon
Level Design: Nick King
Model Art: Darren Horrocks
Texture Art: Merritt Filban

Of course, these screenshots represent a team effort, with help from other talented artists, designers and lighters along the way.

Date
November 21, 2016