Far Cry Primal

As a Lead Artist on Far Cry Primal, my duties involved providing environment art direction and technical oversight on roughly half of the Ubisoft Toronto art mandate, as well as level art on a few specific locations. I would assist in benchmarking, implementing director feedback, as well as polishing, optimizing and debugging the various maps to close out the project.

These screenshots represent a team effort, and I primarily worked with Hyoyong Koo, Michael Hong, Krisztian Szadowczki, Haeyong Cho, Chris Smart and Darren Horrocks for the duration of the project. Credits to them for their contributions to the images below.

April 13, 2019