My contributions to Far Cry 5 were focused on the Whitetail Mountains (north region of the game). My day-to-day involved providing environment art direction and technical oversight on roughly a third of the North Region, as well as creating art alongside the team.
For this location here, I worked on the world building, terrain sculpting and blends, structural kit and prop modelling (proxies sent to outsource or internal prop team for final treatment), maintaining memory and performance, polish and debug. Thanks to Ding Yong for her Level Art work on this space as well.
These screenshots represent a team effort, with various other talented directors, artists, designers and lighters helping along the way. Special thanks to Derek Carter and Shelley Liu for their modelling and texture pass, Taeha Park for his lighting, Hyoyong Koo, Judy Suh and our Object Bank team for their help realizing this space.
Level Art: Billy Matjiunis
Level Design: Robyn Sinclair